By D. Christian
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Extra resources for Dragon's Rest (AD&D 2nd Ed. Fantasy Roleplaying, Dragon Lance Adventure + Map, DLA3)
If the PCs are still in room 3m, they hear a disturbance coming from area 3k. ) Round 3: The golem bursts free of its ice block. The golem pursues the PCs relentlessly, attacking them with its fists and tusks. ) Round 5: The temple begins to shake. Round 8: Icicles begin to fall from the ceiling and continue to fall until the temple collapses (round 30). For every round the party remains in the temple, roll 1d6; on a roll of 1, a random PC is struck by a spike-like icicle, suffering 1d4 points of damage.
The man is actually a dreamwraith, spawned from the subconscious of one of the PCs. Dreamwraith: AC 3; MV 12; HD 8; hp 42; THAC0 13; #AT 1; Dmg 1d10 (chilling touch; damage is illusionary); SA –1 bonus to initiative roll; cause despair (see text); SD takes normal damage from a character’s weapons and spells, ceasing to exist when reduced to 0 hit points; AL CE The dreamwraith ignores all comments and questions from the party, assailing them with his tale of woe. “I’ve lost everything,” he sobs.
As the people mumble excitedly to each other, two tribesmen break through the crowd, each wearing an ornate necklace of colorful stones and feathers. The younger of the two smiles and waves at the party. The elder scowls at them. As the party approaches, many of the tribe scatter back into the village, cupping their hands over their noses and mouths, repulsed by the stench of the retch fluid that emanates from one (or more) of the PCs. The young man in the necklace mutters to one of the tribesman, who then scuttles away into the village.