By Simon Parkin
In Canada, volunteers are elevating cash for charity by way of taking part in marathon stints of Penn & Teller's Desert Bus, most likely the worst online game ever created.
Across the globe, hundreds of thousands of audience music in to Kurt J. Mac's epic yet probably unnecessary voyage in the direction of the outer nation-states of Minecraft's procedurally-generated global.
In Iraq, moms inspire their young children to go into Call of Duty competitions to maintain them off the bomb-ravaged streets of Baghdad.
And in Taiwan, a spate of deaths at gaming cafés is elevating questions about what enjoying games does to us.
In Death by means of Video Game, popular gaming journalist Simon Parkin delves into the lives of obsessive avid gamers to reply to the query: why can we spend such a lot of hours of our lives in digital playgrounds?
Telling the tales of players and the builders who create the worlds they obsessively inhabit, Death by way of Video Game is a window at the human tales that experience made games the twenty-first century's such a lot brilliant cultural medium.
Read Online or Download Death by Video Game: Tales of Obsession from the Virtual Frontline PDF
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Extra info for Death by Video Game: Tales of Obsession from the Virtual Frontline
He played the game to pass the time: ten hours of uninterrupted questing. Then, mind hazed by the room’s thick cigarette smoke and eyes stinging from the monitor’s flicks and throbs, he decided to step outside for some fresh air. Feng stood, took three steps then stumbled and collapsed, his mouth foaming. He too was pronounced dead at the scene. There are others. In February 2011 a thirty-year-old Chinese man died at an internet café on the outskirts of Beijing after playing an online game for three days straight.
I actually tried to go to work that day,’ he recalls. ‘When I reached my car, it was engulfed in snow up to the side-view mirrors. I called my office and cancelled everything for the day. ’ Chien switched on the Donkey Kong cabinet that stands next to his television. At first found he ‘couldn’t get a game started’, as he puts it.
We’d mournfully set down the controllers and head out to the local pizza takeaway. ‘Er, guys, it looks like it might be shut,’ said Ian, as we rounded the corner on one such night. ‘Lucky Pizza is never shut,’ said Clare. ’ I asked. ‘Oh,’ said Alastair. ‘It’s half past four in the morning. ’ A few years later, I left my wife playing the video game Animal Crossing in our apartment one afternoon. In Animal Crossing you assume the role of an immigrant who moves into a rural village to build a new life.